Yes, The wait is finally over!! The official Super Nuke Bros. Melee Site is now up and running. The layout is as good, if not better than the original Super Smash Bros Brawl blog and the logo of the game is slick. Although theres not much content on the site right now, it shud be updated often similar to the SSBB blog.
Check the site out here:
http://supernukebros.moonfruit.com/#
Thanks to Callum for the design :D
Saturday 19 July 2008
Tuesday 8 July 2008
SNBM update
Hey peeps its Ultranuke. Its my first post on this blog but Ill be posting weekly, maybe daily to love up NB once again!
After I got my new gaming PC, i've been working on SNBM, which I havnt done for a long time due to GCSE. Anyways I've nearly finished my actions for my character 'Leon'. There are still a few more actions to do such as aerial attack and melee attack but it'll probably be done by next week.
The animation of the actions can be seen here:
Feedbacks will be appreciated :D
Ultranuke
Thursday 3 July 2008
Sentry Fortress RELEASED
It's been two days since Sentry Fortress was released. I didn't expect such a low score but what can you do. If you haven't played it yet, be sure to try it out at Newgrounds:
http://www.newgrounds.com/portal/view/446689
I'm going to take a little break and get back to Rock Legend. I also have a few puzzle game concepts that I'm aching to try. Thanks to everyone who supported me!
Karolis O.
http://www.newgrounds.com/portal/view/446689
I'm going to take a little break and get back to Rock Legend. I also have a few puzzle game concepts that I'm aching to try. Thanks to everyone who supported me!
Karolis O.
Monday 16 June 2008
Sentry Fortress
Hey everyone! just wanted to make an update on Sentry Fortress. I've done a lot of progress in the past few days. I am making some maps right now and I've got to tell you - they look awesome! I've uploaded a little teaser of the payload type map. My last exam will occur tomorrow, so after that, I'll have a lot of time to work on this and Rock Legend. I still need to make a few more enemy types, maps and some extra stuff before I can release this. It shouldn't take too long... I hope :P
Wednesday 28 May 2008
Rock Legend
Work with Rock Legend continues, but it is slowed down by my upcoming exams. We have the whole summer ahead of us, so after my exams, I'll try to work faster.
Anyways, I have finished animations for most characters. I still need to draw and animate the singer. When I'm finished with all bug fixes and visual stuff, Hoeloe will start noting songs.
I guess thats all for now. Oh, and here's a little teaser:
Anyways, I have finished animations for most characters. I still need to draw and animate the singer. When I'm finished with all bug fixes and visual stuff, Hoeloe will start noting songs.
I guess thats all for now. Oh, and here's a little teaser:
Saturday 17 May 2008
Search For The Christmas Spirit Part 2 Update 3
Got a bit of a sexy update today , showing off new background effects , new snow effects , all this thanks to both TaroNuke and Korolis Cheers to both of you , you have made CS2 what it is going to be :)
As you can see the logo hasnt changed that , just a simple colour change switch (but no one has to know that xD)
The backgrounds now use a style ive never used before , paper , which ive got to say looks attractive when mixed with effects as the sun.
Recently (as in an hour ago) i have been messing around with the snow scripting and made it
As you can see the logo hasnt changed that , just a simple colour change switch (but no one has to know that xD)
The backgrounds now use a style ive never used before , paper , which ive got to say looks attractive when mixed with effects as the sun.
Recently (as in an hour ago) i have been messing around with the snow scripting and made it
less large and more thin , i have also worked out how to change the speed , which if i ever need a blizzard im sorted , just maybe an angle change will be needed. This is the first time ive ever used script for animating
.
Also new is that , if you havn't noticed , im going for the widescreen look , which ive always found attractive if done right , and hopefully will , i went through alot of trouble to stop the snow going above the border so i asked Taro and he answered my question in a matter of seceonds (clever bastard) lmao!
well thats the end , wont be much mor work going into CS2 for the next few weeks as my GCSE exams have just begun.
Wish me luck!
lmao
Also new is that , if you havn't noticed , im going for the widescreen look , which ive always found attractive if done right , and hopefully will , i went through alot of trouble to stop the snow going above the border so i asked Taro and he answered my question in a matter of seceonds (clever bastard) lmao!
well thats the end , wont be much mor work going into CS2 for the next few weeks as my GCSE exams have just begun.
Wish me luck!
lmao
Wednesday 7 May 2008
Cloud Jumper
Oh how much fun!!
This game did fairly well on Newgrounds,
as it provided the masses with simple
yet addictive fun.
Powerups included "M" which makes clouds
metal so that they do not fade,
"E" which gives you an extra jump
and "S" which slows the clouds down.
Graphics were by a friend (Perry), and the coding
was by TaroNuke.
If you collected all 5 coins, you unlocked the
special character, Taron, who has a mixture
of stats.
The game earned front page on Newgrounds.com,
and has so far earned the Nuke Bros. $47.
Play it here:
http://www.newgrounds.com/portal/view/437706
This game did fairly well on Newgrounds,
as it provided the masses with simple
yet addictive fun.
Powerups included "M" which makes clouds
metal so that they do not fade,
"E" which gives you an extra jump
and "S" which slows the clouds down.
Graphics were by a friend (Perry), and the coding
was by TaroNuke.
If you collected all 5 coins, you unlocked the
special character, Taron, who has a mixture
of stats.
The game earned front page on Newgrounds.com,
and has so far earned the Nuke Bros. $47.
Play it here:
http://www.newgrounds.com/portal/view/437706
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